![]() ![]() It feels unpolished in these areas compared to what I’m used to from Ryu Ga Gotoku Studio. A lot of the shops, characters roaming around the streets, and also the indoor locations look very nice, but the visuals are inconsistent in parts. The pre-rendered cut-scenes look excellent, but many of the in-engine ones are lacking thanks to the NPC faces not looking great. This engine change has resulted in some amazing visuals, but also many lackluster ones in some situations with a few glitches like flickering shadows. ![]() The original Yakuza Ishin was released on PS3 and PS4 originally, while Like a Dragon: Ishin sees the game remade in Unreal Engine and released on PS5, Xbox Series X|S, PS4, Xbox One, and PC platforms simultaneously worldwide. Speaking of photo mode, I’m pleased with the implementation. This patch also fixed an issue where Ryoma’s expressions wouldn’t change in the photo mode settings. There are still some visual issues though. If you’re playing Like a Dragon: Ishin from its Digital Deluxe launch, you will already have it, but this is definitely a nicer and more polished experience with the day one patch. One thing to note is that the day one patch for Like a Dragon: Ishin on PS5 improved quite a bit of my experience when it comes to some camera issues, a few animations, and responsiveness. This is something I hope becomes the norm going forward for Ryu Ga Gotoku Studio. The addition of many accessibility options is welcome though. I know Like a Dragon: Ishin has “Kiwami” in its name for Japan, but this doesn’t feel as modern as Yakuza Kiwami and Yakuza Kiwami 2 did when they were released. It feels like the developers wanted to keep some aspects of it still feeling like the original, rather than making everything modern as in Yakuza Kiwami 2. One aspect of the gameplay that is a bit disappointing, is in how it still feels like an early Yakuza game rather than a modern brawler from Ryu Ga Gotoku Studio. ![]() Like a Dragon: Ishin’s combat is equal parts flashy and fun as you progress through the story. I did enjoy spending time on two specific styles for most of the time. The combat is a lot better than I expected as well, but some of the crafting is a bit of a grind. It also helps that this wasn’t just a new game in the same location as we have come to expect from most of the series. The map is a lot larger than I expected as well. I spent a lot of time singing, dancing, fishing, and more as a break from the main story in Like a Dragon: Ishin. Barring combat, there are many mini-games and side activities available in Like a Dragon: Ishin. Like a Dragon: Ishin’s different styles, while not balanced, are a lot of fun. I’m more a fan of turn-based gameplay, but have always enjoyed Yakuza brawler combat. When it comes to the gameplay, Like a Dragon: Ishin is a lot denser than I expected. I also laughed when I saw some of the returning characters who play different roles act all serious in Like a Dragon: Ishin. I won’t spoil anything, but barring some technical issues, this is one of my favorite games in the series. The story in Like a Dragon: Ishin almost reminds me of Yakuza 0 with how focused it is, and how well it plays out. This results in interacting with various key figures who are represented by famous Yakuza game characters from prior entries in Like a Dragon: Ishin. After an incident involving a murder, he ends up being framed for murder and is trying to do whatever he can to find the murderer. It has you taking on the role of Sakamoto Ryoma (featuring Kazuma Kiryu’s look and also voiced by the legendary Takaya Kuroda) who is trying to deal with how the class system plays a role in society. Like a Dragon: Ishin is set in 1860s Japan. Having now played Like a Dragon: Ishin, the wait has been worth it for every fan of the series, but it has a few technical issues holding it back. Until I booted up Like a Dragon: Ishin in the beginning of this month for review, my experience with the original was about 12 hours played on PS4 to see how the gameplay was, but I didn’t understand the story much back then. Yakuza Ishin, released in 2014 only in Japan and Asia, has finally made its way to the West as a remake titled Like a Dragon: Ishin. Since 2017, I’ve enjoyed almost every release, but there has always been one game on my shelf that I wished I could’ve experienced over the years. Ever since I played and fell in love with Yakuza 0, I’ve tried to put everything aside to make time for the newest games released in the West. ![]()
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